BRIEF NO:

The Haunting Returns

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BRIEF NO: 0104

Oct. 13 2021 Patch Notes

NOTES:

Gameplay improvements, Wonder Weapon upgrade details, Prestige Shop updates + more, plus a look at tomorrow’s new playlists.

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BRIEF NO: 0103

Season Six Arrives Oct. 7

NOTES:

New MP maps, new weapons, the finale of Black Ops Cold War Zombies, Alex Mason’s return, and much more. It’s all here.

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BRIEF NO: 0102

Sept. 30 Patch Notes

NOTES:

Get ready for Season Six on Oct. 7th!

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BRIEF NO: 0101

The Numbers Event is Here

NOTES:

Complete all challenges in Black Ops Cold War or Warzone to unlock new rewards, including the latest melee weapon.

ACTIONS TAKEN:

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BRIEF NO: 0100

Sept. 16, 2021 Patch Notes

NOTES:

Nuketown 12v12, Demolition, Zoo 24/7, Gunfight Blueprints, and more.

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BRIEF NO: 0099

Sept. 10, 2021 Patch Notes

NOTES:

2XP + 2WXP Weekend begins, plus additional MP & Zombies updates and TEC-9 tuning.

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BRIEF NO: 0098

Incoming: Season Five Reloaded

NOTES:

Get ready for Zoo and Demolition in MP, new ways to play every pillar of Zombies, new Prestige Shop rewards, The Numbers Event, a new Melee weapon, and more.

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BRIEF NO: 0097

Season Five Reloaded Begins Sept. 9

NOTES:

Plus Season Five Moshpit, new Gunfight Tournament, new Throwback Moshpit, and 2XP Weekend incoming!

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Treyarch's 20 Year Anniversary

This year marks Treyarch’s 20th anniversary and what a 20 years it’s been.

From the studio’s start in 1996 and its early, independent days to making AAA blockbuster Call of Duty games as part of Activision’s family of studios, we have been focused on creating epic gameplay experiences that are enjoyed by as many video game fans as possible – we’re driven by a deep sense of pride, constantly striving to do the best work of our careers, so fans can have the most fun of their lives.

Our mission is born out of our own experiences as gamers: whether it was playing games on the Odyssey, the Atari 2600, the Intellivision consoles, or even the early days of PC and online gaming – or whether it was losing entire summers of play time to games like River Raid, Chopper Command, Pitfall, Donkey Kong, Super Mario Brothers, or Zelda – we have always wanted to capture and share the magic that first captivated us as gamers.

And you know what that’s like: it’s that moment when you pick up a game and it’s not just “a game” any longer: it’s everything. It is a portal into another world – it’s hours-gone-by-in-a-flash – as well as a link to groups of friends who are just as captivated as you are. “Fun” becomes your reason for being, as well as the glue for your tribe.

And that’s what has inspired us to become designers, engineers, storytellers, artists, and animators. Each of us has sought to apply our respective skill sets, all in service of a larger idea: finding the fun that inspires others the way we were inspired ourselves.

Game development is a lot of things to us: a relentless pursuit to do the best work of our careers, pouring our hearts and souls into bringing a creative vision to life, and making it the most fun, most entertaining experience it can be. It’s an endeavor that demands our very best and one that reminds you that game development is also a major ego check, because it’s not about us – it’s about you. Quite simply – as we write this, 20 years after our founding – we have only been able to do what we do because of you, the fans.

For that, we are forever grateful – it is an honor to come to the studio every day, do what we do, and find the fun for you.

We look forward to celebrating with you at CODXP, and for another 20 years.

Let the good times roll!

Treyarch

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