BRIEF NO:

The Haunting Returns

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BRIEF NO: 0104

Oct. 13 2021 Patch Notes

NOTES:

Gameplay improvements, Wonder Weapon upgrade details, Prestige Shop updates + more, plus a look at tomorrow’s new playlists.

ACTIONS TAKEN:

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BRIEF NO: 0103

Season Six Arrives Oct. 7

NOTES:

New MP maps, new weapons, the finale of Black Ops Cold War Zombies, Alex Mason’s return, and much more. It’s all here.

ACTIONS TAKEN:

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BRIEF NO: 0102

Sept. 30 Patch Notes

NOTES:

Get ready for Season Six on Oct. 7th!

ACTIONS TAKEN:

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BRIEF NO: 0101

The Numbers Event is Here

NOTES:

Complete all challenges in Black Ops Cold War or Warzone to unlock new rewards, including the latest melee weapon.

ACTIONS TAKEN:

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BRIEF NO: 0100

Sept. 16, 2021 Patch Notes

NOTES:

Nuketown 12v12, Demolition, Zoo 24/7, Gunfight Blueprints, and more.

ACTIONS TAKEN:

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BRIEF NO: 0099

Sept. 10, 2021 Patch Notes

NOTES:

2XP + 2WXP Weekend begins, plus additional MP & Zombies updates and TEC-9 tuning.

ACTIONS TAKEN:

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BRIEF NO: 0098

Incoming: Season Five Reloaded

NOTES:

Get ready for Zoo and Demolition in MP, new ways to play every pillar of Zombies, new Prestige Shop rewards, The Numbers Event, a new Melee weapon, and more.

ACTIONS TAKEN:

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BRIEF NO: 0097

Season Five Reloaded Begins Sept. 9

NOTES:

Plus Season Five Moshpit, new Gunfight Tournament, new Throwback Moshpit, and 2XP Weekend incoming!

ACTIONS TAKEN:

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Thank you for playing!

The first weekend of the Black Ops 4 Beta (PlayStation 4) has come to an end, but that doesn’t mean that we’re shutting down: we’ll be back with a second week of Beta gameplay starting this Friday (PS4/XB1/PC), kicking off at 10am/PT. (And for the PS4 players that have been asking . . . yes, your stats will carry over.)

First and foremost – on behalf of the entire studio – thank you to everyone that came along for the ride this round – your feedback has already proven invaluable, and it will most certainly contribute to a better Day 1 experience for everyone. (Which is the point of the Beta, right?)

The feedback we’ve gotten has been incredibly constructive and is very helpful to us as developers as we polish, tune and prepare the final game for launch. Over the last several days, we’ve gained critical insight into fixes for bugs that need to be addressed and tuning for gameplay content that is either over- or under-performing. If you’d like to dig into our game updates in greater detail, feel free to visit our Day 1Day 2, and Day 3 Reddit posts. Here’s an overview of many of the changes that have gone into the game since the Beta kicked off and leading into weekend 2:

  • Added Kill Confirmed and Search & Destroy game modes to the Beta playlists.
  • Made tuning passes at most gameplay content including weapons, Scorestreaks, and equipment, as a first pass at balancing based on data collected so far.
  • Adjusted some movement settings to prevent the overabundance of sliding and bunny hopping to keep combat more in frame.
  • Addressed several spawn issues and made an updated spawning pass in various maps and modes.
    Made quite a few under-the-hood fixes to improve stability and performance.


Some of these were fixed quickly over the weekend and some will be included in the title update that kicks off next weekend’s Beta period. Specifically, as it relates to Armor, we know this has been the hot issue to come out of Weekend 1, and we hear you loud and clear. Stay tuned to our social channels as we want to give this topic the attention it deserves. Prepare to get a dedicated message from us in a later post on this issue.

Weekend 2 is right around the corner with Beta action starting this Friday on PS4, Xbox 1 and PC (10am/PT), featuring a new map and some surprises we might have already hinted at.

We’re thrilled at how the community has responded to this game, and we look forward to seeing more highlight worthy plays and hearing more of your feedback during Weekend 2!

See you Friday at 10AM.

Treyarch

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