The Haunting Returns
February 24, 2021
Season Two goes live tonight at 9PM PT Feb. 24th / 12AM ET Feb. 25th, delivering all-new Multiplayer and Zombies content for all Black Ops Cold War players. Here’s a look at what’s coming, along with detailed patch notes below.
In addition to an all-new Battle Pass packed with 100 Tiers of content including the FARA 83 assault rifle, LC10 SMG, and fearsome Perseus Operator “Naga,” Season Two delivers tons of rewards available in launch week. These include the new Machete melee weapon available via in-game challenge, four new Prestige Levels, new Prestige Shop content, new challenges to unlock the Groza and Mac-10 for those who missed out in Season One, and much more.
To get everyone ready for a wild new season of content, we’ve completely overhauled the main lobby theming and Operator animations for Season Two, which you’ll see live in-game after downloading this week’s new Black Ops Cold War update, available now.
First, let’s dive into everything coming to Multiplayer on Day One.
The first of four Multiplayer locales coming in Season Two arrives this week with Apocalypse, our newest 6v6 map. This cartel base in the sweltering jungles of Laos serves as Naga’s base of operations, with Perseus forces rumored to be hiding key intel on Nova 6 supply lines within.
Apocalypse is a fast-paced map built for aggressive play – the perfect setting for frenetic respawn modes like Kill Confirmed, Free-For-All, and the new Gun Game. From its stilted buildings to its winding temple pathways throughout the jungle fortress, Apocalypse offers a variety of environments to suit any play style. Jump into the new Apocalypse 24/7 featured playlist this week available in core respawn modes, and in Hardcore via Quick Play.
Black Ops fan-favorite Gun Game arrives at the start of Season Two! Progress through a set of 20 different weapons from pistol to Knife, and be the first player to get a kill with every weapon to win the match. Custom Loadouts, Scorestreaks, Perks, Equipment, and Field Upgrades are all restricted, and getting eliminated via melee will set you back a level in your weapon progression, so it’s all down to pure gunplay here. Make every shot count.
Speaking of fan-favorites, the Death Machine Scorestreak also makes its Black Ops Cold War debut in Multiplayer this week. Get ready to mow down the competition as high-impact rounds tear through enemy infantry, vehicles, and low-flying Scorestreaks.
In addition to Gun Game and Apocalypse 24/7, Gunfight Blueprints gets a full refresh with new Season Two Weapon Blueprints to wield in your randomized loadouts. Grab a partner and jump into a match to try your hand at some of the wild new builds this season has to offer.
In addition to the new FARA 83, LC10, and Machete, three more new weapons are coming to Multiplayer throughout Season Two: the R1 Shadowhunter crossbow, ZRG 20mm sniper rifle, and E-Tool melee weapon. With a whopping six weapons joining the arsenal this season, the weapon camo grind keeps getting bigger and better.
Season Two also brings new Season Challenges along with it for all you challenge hunters out there! Hit up the Progression menu at the Barracks for 20 new Season Two Challenges available to complete across Multiplayer or Warzone, complete with unique Calling Card rewards and tons of XP to earn. Unlock a new Season Challenge at every 10 levels, and reach Prestige Master to gain access to all 20 before the end of the season. Complete the full set to earn 10,000 XP and an animated Master Calling Card to show off in-game.
Read on below for the full list of patch notes to see what else is coming to Multiplayer, including new adjustments to Scorestreak costs, Smoke Grenade visibility, Trophy System damage, Point Blank weapon camo challenge requirements, the new Shot Tracker in the Combat Record, and more.
Along with the recent addition of Black Ops II’s Express, this week’s debut of Apocalypse, and the upcoming launches of Golova, Mansion, and Miami Strike, the Multiplayer map team has been working behind the scenes on updates to several of our current maps based on player feedback. All of those updates are going live this week with the start of Season Two.
On Cartel, we brought in the hedge trimmers and made several requested cover adjustments throughout the map, reducing the height of the bushes in certain locations to make engagements more predictable.
On Crossroads Strike, we’ve improved character visibility in key areas and made cover adjustments to address unintended or exploitable sightlines. In Hardpoint, we’ve moved the P4 Hardpoint zone to the crates on the frozen lake for better gameplay flow.
We also trimmed out some of the unused space on Moscow near the starting spawns to address areas that can’t be flanked in certain game modes, resulting in a tighter overall play space.
We’ve also made important changes to Satellite by closing some gaps in cover that could be abused in the center of the map.
On Raid, players can now mantle onto the van inside of the Garage area, and the P1 Hardpoint zone radius has been reduced to match the Control zone radius.
And on Express, good news: no more surprise spawning in front of the train.
Later in Season Two, Miami gets a complete overhaul in the new Miami Strike map, tightening the action around the alley/garage areas and bathing the map in sunlight. This new design will come complete with new flanking paths, new set decorations, and improved player visibility based on direct feedback.
Be sure to check out all of the map updates Season Two has to offer, and keep your constructive feedback coming.
We’re also delivering some much-anticipated changes and fixes to League Play for our competitive fans climbing those ladders each week.
First and foremost: Scorestreaks. As we’ve said from the start, one of our goals with this year’s League Play is giving players more freedom to play their way while still adhering to many of the official CDL rules and restrictions. While this originally extended to Scorestreaks at launch, we’re answering the feedback from players who want to play more like the pros.
Starting with Season Two, all players will now have access to only the Artillery and Cruise Missile Scorestreaks by default in League Play, and score earned will now reset to zero on death. To make these streaks slightly more attainable in light of these changes, we’ve reduced the Artillery cost from 3000 to 1600, and reduced the Cruise Missile cost from 3500 to 2000 in League Play.
We’ve also addressed several issues that required a code fix at the start of the season. These include various bugs with Create-a-Class loadouts not displaying properly, After Action Report rewards not showing up as intended, and Zombies camos appearing as unavailable in custom loadouts. Watch for more updates to League Play as the CDL 2021 season continues.
The Dark Aether story continues in Outbreak, an entirely new, large-scale Zombies experience unlike any we've ever created.
Available to play solo or in a squad of up to four players, Outbreak takes place across sprawling environments throughout the Ural Mountains. As agents of Requiem, you’ll take on terrifying new enemies, complete deadly experiments, earn Aetherium Crystal rewards, and discover new in-game intel. Play your way and fight to survive until you can Exfil safely... or risk entering the Dark Aether portal to a more challenging region for even better rewards. The choice is yours.
The development of Outbreak has been an absolutely colossal undertaking by the Zombies team, and we’re incredibly excited for fans to get their hands on Zombies at such a huge scale for the first time in the mode’s history. Outbreak arrives this week with three massive regions to explore: Ruka, Alpine, and the all-new Golova, which launches exclusively in Outbreak at the start of Season Two.
There’s nothing quite like running over an entire horde of zombies in Outbreak, and we’re introducing two new vehicles to amp up the experience: the Light Truck and the Sedan. Whether you’re flooring it to your next objective or plowing through a field of meatbags, you’re going to have a blast with these new toys in Outbreak.
The launch of Outbreak coincides with the biggest expansion to the Zombies meta to date: the addition of Skill Tiers IV and V across all Skills for Weapon Classes, Field Upgrades, Perks, and Ammo Mods, for a total of 56 new Tiers to unlock. We’ve also added two new categories of Weapon Skills to unlock and upgrade: Specials and Launchers.
If you want to invest in these new Tiers, you’ll need more potent Aetherium Crystals to power them up. Survive long enough through multiple regions in Outbreak or make it to higher rounds in “Die Maschine” or “Firebase Z,” and you’ll get the chance to earn new Refined and Flawless Aetherium Crystals. As luck would have it, you can learn all about what these new Tiers and Crystals can do at the Call of Duty Blog.
There’s also a brand-new Field Upgrade for Operators who love to be the center of attention. When activated, Frenzied Guard will immediately attract all enemies to you for a limited time – great for saving your teammates when they’re swarmed by the undead. Once you’ve upgraded it all the way to Tier V, you’ll become a walking, zombie-killing tank while this baby’s active.
Then there’s the new Shatter Blast Ammo Mod that grants explosive damage to your bullets, perfect for wiping out well-armored Heavy Zombies. After securing all five Skill Tier upgrades, you won’t want to leave home base without it.
The new Death Machine Support weapon also arrives this week in Outbreak, “Die Maschine,” and “Firebase Z” to help you shred the undead, just like old times. Players will also be able to bring in the new FARA 83 assault rifle, LC10 SMG, and Machete melee weapon in Zombies via custom loadouts once unlocked, with support for the R1 Shadowhunter, ZRG 20mm, and E-Tool coming to Zombies later in the season.
Zombies also gets its own set of 20 Season Challenges to complete for unique Calling Card rewards and tons of XP to unlock in Season Two. Head over to the Progression menu at the Barracks and get to work on unlocking new challenges on your way to Prestige Master, and complete the full set to earn 10,000 XP and an animated Master Calling Card for your efforts.
We’ve also added new Zombies Challenges in Season Two, including a brand-new Dark Ops Challenge to discover and achieve in Outbreak. Who will find it first?
For those playing on PlayStation, a new Onslaught map joins the rotation this week with Apocalypse, the Lao jungle cartel base in the heart of the Golden Triangle, where you and a partner will face off against increasingly difficult surges of enemies to charge the Dark Aether Orb. Keep an eye out for new in-game Intel as you go for the Gold.
For Dead Ops Arcade fans, we’re debuting the new First-Person mode in Private matches this week, where you can take on the Mamaback entirely in first-person perspective. We’ve also implemented a whole host of new gameplay improvements and bug fixes in Dead Ops Arcade 3, including new meta updates and exploit fixes. Read on for the full list in the patch notes below.
Along with this update, we’re resetting the Solo, Duo, Trios, and Quads leaderboards in Dead Ops Arcade 3 to allow for a fresh start for all players with these new changes implemented. The Career leaderboard will remain untouched.
Season Two also includes a long list of gameplay improvements and stability fixes for Zombies across the board, including Combat Record updates, Daily Challenge improvements, new crash fixes for “Firebase Z,” and more. Check out the full list of patch notes below.
If you want to jump into Outbreak and start earning rewards with your friends who might not own Black Ops Cold War yet, you’re in luck.
Starting Thursday, everyone can play Black Ops Cold War Multiplayer and Outbreak for free all week long during Free Access Week! Grab your squad and jump in Feb. 25 through March 4, featuring instant free access to:
You can download Black Ops Cold War Free Access on your preferred platform’s store starting Thursday, Feb. 25. And that’s not the only event kicking off that day...
While there’s nothing “limited-time” about the new Outbreak experience in Zombies, you’ll have two weeks to dive into the challenge-packed Outbreak Event happening across Black Ops Cold War Zombies and Warzone from Feb. 25 to March 11!
As the undead threat explodes in the Ural Mountains with the launch of Outbreak in Black Ops Cold War, the Vodianoy ship brings its own mysterious cargo ashore in Verdansk, along with a series of new challenges to complete for unique rewards to use in both games.
And if you’re looking to level up twice as fast while you take on these new challenges at the start of Season Two, we’ve got you covered there, too.
Starting on Feb. 26th, all players get Double XP and Double Weapon XP all weekend long in Black Ops Cold War and Warzone to celebrate the kickoff of Season Two! Gain twice as much progress toward your next Prestige and max out those weapons through 10AM PT March 1. PlayStation players also get an extra 24 hours of 2XP and 2WXP starting Feb. 25th.
Last but not least, for those looking for easier access to your growing loot collection, you’ll be able to access all Bundles you own at the new Bundle Locker at the Weapons menu in any mode, and directly from the Store.
You’ll also be able to equip certain items straight from the Battle Pass, Store Bundle Preview, and Bundle Locker with the new Quick Equip feature in Black Ops Cold War. No more sifting through menus to find your newest items – now you can equip them with the tap of a button.
Now, let’s get to the juicy stuff: Season Two patch notes. Here’s what’s coming at the launch of the season in Black Ops Cold War, starting at 9PM PT Wednesday, Feb. 24th / 12AM ET Thursday, Feb. 25th. For details on what’s new in Season Two in Warzone, check out @RavenSoftware on Twitter.
After Action Report
After Action Report
New Featured Playlists
Dead Ops Arcade 3
And from Beenox: