Nov. 23 Patch Notes
Read on to see what’s new since our last update, and get ready for Nuketown '84 tomorrow at 10AM PT!
MULTIPLAYER
Spawns
- Adjusted Hardpoint spawn logic to reduce average travel time to active Hardpoints.
- Adjusted enemy weighting for spawns in Crossroads Strike and Armada Strike.
Fireteam: Dirty Bomb
- Addressed a UI error that could sometimes occur when loading into a match of Fireteam: Dirty Bomb on Ruka.
Perks
- Addressed an issue that would prevent Flak Jacket from properly protecting the player from explosive damage in Hardcore modes.
ZOMBIES
Field Upgrades
- Addressed an issue where the player could earn Field Upgrade charge while their Ring of Fire was currently activated.
Enemies
- Addressed an issue that sometimes caused zombies to use their ranged attack unexpectedly.
- Addressed a rare issue that could rarely cause the Megaton to be permanently invincible after splitting.
Stability
- Added various stability fixes.
-Treyarch
* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.