Season One Arrives Dec. 16! Feature Image
Season One Arrives Dec. 16! Feature Image

Season One Arrives Dec. 16!

The biggest free content drop in Black Ops history is about to begin! Read on below for patch notes on our latest game update, plus all the new content and experiences to expect when Season One drops on December 16th.

 

Dec. 15 Game Update

Before we get into all the details on Season One, let’s dive into the game update that just went live in Black Ops Cold War. In addition to a new suite of stability improvements and bug fixes across the board, this update is all about improving the overall gameplay experience in MP and Zombies before Season One begins.

This update brings weapon tuning across nearly every weapon class in the Black Ops Cold War Multiplayer arsenal, including much-anticipated adjustments to tactical rifles, the FFAR 1 assault rifle, our semi-auto sniper rifle, and much more. These changes bring each weapon closer in-line with its target time-to-kill for its class, and as always, we’ll continue to monitor the performance of all weapons to ensure the meta stays balanced.

We’ve also made a tuning pass on Perks, Equipment, Field Upgrades, and Scorestreaks. Most notably, we’ve reduced Flak Jacket’s explosion damage mitigation and provided the Field Mic with some new trade-offs, so be sure to choose your loadout wisely going forward.

The team has also improved spawns on Nuketown ’84 in all modes, and made various spawn adjustments and gameplay improvements across Hardpoint, Control, Free-for-All, Domination, Search & Destroy, VIP Escort, and Fireteam: Dirty Bomb.

This is also an important update for Zombies players, with the addition of support for 2-player splitscreen and a host of fixes and gameplay improvements for Die Maschine, as well as new gameplay tuning for Dead Ops Arcade 3. We’ve also implemented some new Onslaught updates to create a faster-paced experience – take a look at the patch notes down below for everything that’s changed.

The Zombies team has also refactored how Salvage and High-Grade Salvage are awarded through Round Milestones in Die Maschine to ensure that all players get a more even distribution of these resources going forward. This change guarantees that 450 High-Grade Salvage is awarded by the completion of Round 20 to all players. At Round 30 and beyond, the rewards are capped at 500 Salvage and 250 High-Grade Salvage. World drop rates of Salvage have been reduced slightly and players should now earn more High-Grade Salvage in earlier rounds as a result.

Lastly, we’re aware of an issue with occasional hitching on PlayStation 5 since this update went live, and a fix is currently scheduled to release as soon as possible. We’re also continuing to investigate a fix for the “Trial Has Ended” pop-up that some Xbox players are currently seeing when booting up the game – in the meantime, please make sure you have Content Pack 1 installed if you’re experiencing this issue. Thanks for your patience while we get these fixes integrated. As always, you can keep an eye on some of the known issues we're tracking at our Trello board here.

 

Season One Arrives Dec. 16

Season One brings new weapons, maps, modes, Operators, Season Challenges, Prestige Levels, 1,000 new Season Levels to climb, and much more to both Black Ops Cold War and Warzone on Dec. 16th! Let’s get into the new content and features going live when Season One kicks off.

 

 

Treyarch Special Broadcast: Season One

Ready for new gameplay footage? Get a preview of everything coming to Black Ops Cold War and Warzone from members of the Treyarch and Raven Software dev teams in this week’s Season One Special Broadcast.

 

 

In our latest episode, we called in Raven’s Senior Executive Producer, Ryan Burnett, as well as Treyarch’s Tony Flame, Matt Scronce, and Kevin Drew to discuss all things Warzone, Multiplayer, and Zombies in Season One. We also had a little fun reminiscing on the history of Nuketown with Treyarch’s Miles Leslie and Nuketown creator Adam Hoggatt, featuring the craziest home office setup we’ve seen all year.

Oh, and we might have hidden a little something throughout the broadcast, so be sure to keep an eye out until the very end. Once you think you’ve found it, redeem your code here.

 

New Free Weapons

Unlock the new Groza assault rifle and Mac-10 SMG for free in the Season One Battle Pass System for use in Black Ops Cold War Multiplayer, Zombies, and in Warzone. Whether you’re a run-and-gunner or a tactical OBJ player, both firearms can fit a play style for any situation.

Get all the details on these new weapons and the rest of the Season One Battle Pass System content at the Call of Duty Blog.

 

New Operator: Vikhor “Stitch” Kuzmin

Unlock this infamous one-eyed Gulag escapee at Tier 0 in the Battle Pass. “Stitch” comes with two Operator Missions with objectives for both Multiplayer and Zombies, which will unlock four Operator Skins, as well as Calling Cards, Emblems, and bonus XP once completed.

Learn more about Stitch and his quest for revenge against Russell Adler at the Call of Duty Blog, and watch him in action in the new Battle Pass Trailer:

 

 

Season Challenges and Daily Challenges

The debut of Season Challenges comes to Multiplayer and Zombies in Season One, offering 20 Challenges per mode across the first 200 Season Levels. Season Challenges are unlocked at every 10 Season Levels and reward players with unique Calling Cards for completing each Season Challenge. Complete a full set to earn a Master Calling Card!

Later in the season, Daily Challenges are also planned for Black Ops Cold War and Warzone, with up to nine Challenges to complete each day for additional XP bonuses. Daily Challenges will support a wide variety of play styles across the full suite of Black Ops and Warzone content and can be swapped out at any time, so there’s always something new to achieve no matter how you play.

 

Cross-Game Progression with 1,000 Season Levels and New Prestiges

Starting in Season One, player progression will be synchronized across Black Ops Cold War, Warzone, and Modern Warfare based on your current Season Level in Black Ops Cold War. All previous unlocks from Black Ops Cold War and Modern Warfare (weapons, Perks, Scorestreaks, or Killstreaks) will remain unlocked.

Season One brings 1,000 new levels to climb after completing Military Ranks, with new Prestige Levels and milestone rewards to unlock along the way. Players can reach up to Prestige 7 in Season One, with the title of Prestige Master waiting at Season Level 200. The race is on!

 

MULTIPLAYER

Multiplayer gets a massive expansion in Season One with the addition of eight MP maps, 2v2 Gunfight, Prop Hunt, the new H.A.R.P. Scorestreak, and Combined Arms: Hardpoint this week, with more coming later in the season, including new Fireteam modes.

That’s right – Gunfight makes its debut in Black Ops Cold War in Season One with four new maps: Game Show, ICBM, U-Bahn, and ­KGB. If you’re new to the mode, Gunfight is a fast-paced 2v2 battle where the last duo standing wins after six successful rounds, using randomized loadouts and coordinated teamwork to outsmart the enemy.

For 6v6 fans, we’re beyond excited to introduce The Pines, our new map set in a 1980’s New Jersey mall, as well as the triumphant return of Black Ops II’s legendary Raid alongside the festive Nuketown ’84 Holiday map, all dropping at the start of the season.

Experience all of our new maps and modes in our new Featured Playlists: Raid the Mall, Gunfight, Prop Hunt, and Nuketown ’84 Holiday 24/7.

Hunt down the enemy team with our newest Scorestreak, the H.A.R.P., which shows the location and direction of all opponents while active. Keep an eye out for enemies hanging back with their launchers aimed at the skies – the only way to counter the H.A.R.P. is to shoot it down while there’s a target on your head, or take it out with an Air Patrol.

No matter what you play or how you play it, Season One has something for every MP fan. Get the squad together for the Black Ops Cold War debuts of Prop Hunt and Combined Arms: Hardpoint, which you learn all about at the Call of Duty Blog.

 

ZOMBIES

The Zombies team has plenty of new updates scheduled throughout Season One, including two new Zombies modes, new weapon support, Season Challenges, Daily Challenges, Zombies-specific Operator Missions, new Calling Cards, and more.

Get festive in the new “Jingle Hells” holiday mode, packed with holiday-themed enemies, wintery decorations, snowballs that freeze zombies, stocking power-ups, presents that can be harvested from frozen enemies, and special surprises waiting inside the snowmen. Later in the season, watch out for the new “Cranked” event to debut in Zombies as well.

New weapon support comes to Zombies with the Groza AR and Mac-10 SMG being added to the Mystery Box with full attachment and weapon rarity support once you own them, adding new play styles and weapon progression journeys to enjoy. The Cruise Missile also gets added as a Support weapon at the Crafting Table, allowing players to destroy entire hordes of zombies in a single strike.

Starting in Season One, Zombies players can also take on 20 new Season Challenges for unique Calling Card rewards and even more XP, with Daily Challenges planned to arrive later in the season.

For the first time, players can take on Zombies-specific Operator Missions via the Battle Pass, including missions for Stitch at Tier 0 and Garcia at Tier 20. Completing these objectives in Zombies will unlock unique Operator Skins, like the “Siberian Ghost" and “Toxic Terror" Skins for Stitch, as well as Emblems, Calling Cards, and bonus XP.

On PlayStation platforms, two additional maps are coming to Onslaught – The Pines at the start of the season, and Raid later in the season – as well as a Holiday Onslaught event and a new Onslaught Challenge that grants a unique Weapon Blueprint reward.

Finally, we’re replacing the previous “Die Maschine” leaderboard to start tracking Highest Round instead of Total Rounds, so Zombies players can show off their all-time high round records. All players will start fresh on this leaderboard starting with Season One, with all other Zombies leaderboards remaining unchanged.

We know fans are also excited for the next Zombies map, and rest assured the team is pulling out all the stops on the next chapter in the Dark Aether story. In the meantime, get ready to grind through 1,000 new Season Levels and enjoy all of the Zombies goodies to unwrap starting on December 16th.

 

WARZONE

Black Ops Cold War invades Warzone in Season One with the addition of 30+ Cold War weapons and the new Rebirth Island map launching with the new Resurgence mode at the start of the season!

Rebirth Island introduces an all-new Battle Royale experience to Warzone with intense, close-quarters action for up to 40 players. Drop in with your friends, explore the island to loot up, and emerge victorious as the last team standing.

Season One launches with a new Rebirth Island event as well, including 16 new challenges to earn Calling Cards, Charms, Emblems, Stickers, the “Noxious” LMG Blueprint and more, along with additional secrets to uncover throughout the island.

Two new Gulags also come to Warzone in both Verdansk and Rebirth Island! If you go down in Verdansk, prepare to be dragged to an interrogation room, strapped to a chair, and thrown into an all-new Gulag inspired by the original Nuketown map layout.

During traditional modes later in the season, Rebirth Island Gulag combatants will face off in a hidden arena located under the Prison Block. Keep your head on a swivel if you want to make it out alive.

Additionally, 30+ Black Ops Cold War weapons and their attachments will now be available to use at the start of Season One. Free weapons included in the Season One Battle Pass System and current Blueprint variants will also become available to use in Warzone.

Note: At the start of Season One, a portion of Zombies personalization content will not be accessible in Warzone, including Zombies Calling Cards, weapon camos, reticles, and Onslaught Blueprints.

 

Patch Notes: Black Ops Cold War, Warzone, and Season One Content

Read below for patch notes for our latest Black Ops Cold War game update, as well as all the new content and experiences to expect in Black Ops Cold War and Warzone when Season One drops on December 16th.

* = Denotes content or feature available at the start of Season One.

GLOBAL

Battle Pass*

  • Up to 100 tiers of unlockable items available in the Battle Pass System at the start of Season One, including two free weapons (Mac-10 at Tier 15, Groza at Tier 31), plus new Operator Skins, Weapon Blueprints, War Tracks, 1300 COD Points, 2XP Tokens, and more.
  • Black Ops Cold War Battle Pass System progress can be earned in Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One.
  • Unlocked Vehicle Skins will be unique to each game (Black Ops Cold War and Warzone).

 

Progression*

  • Cross-Game Progression
    • Player progression will be synchronized across Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One based on your current Season Level in Black Ops Cold War.
    • All previous unlocks from Black Ops Cold War and Modern Warfare (weapons, Perks, Scorestreaks, or Killstreaks) will remain unlocked.
    • 1,000 new Season Levels available at the start of Season One after completing Military Ranks.
  • Season One Progression
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, Battle Pass Tier Skip
    • Level 100: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
    • Level 150: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Prestige Master Calling Card, all Season Challenges unlocked
    • Level 250-1,000: New Prestige Key every 50 levels

 

Challenges*

  • Season Challenges
    • Unique sets of 20 Season Challenges added for both Multiplayer and Zombies.
    • Challenges are unlocked every 10 Season Levels, with all Season Challenges unlocked by Level 200.
    • Once unlocked, players can continue to earn progress toward completing these Challenges during future seasons.
    • New Calling Cards available for completing all Season Challenges, plus a Master Calling Card for completing the full set each season.

 

Operator Missions*

  • All Operator Skins come with Operator Missions in Season One.
  • Play MP, Zombies, and Warzone to earn additional XP rewards and Operator Skin variants.

 

Stability

  • Added various stability fixes.

 

UI

  • Addressed various UI issues.

 

MULTIPLAYER

Maps

  • The Pines (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
  • Raid (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
  • Nuketown ’84 Holiday (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
    • Available in Nuketown ’84 Holiday 24/7 playlist at the start of Season One. Hardcore Nuketown ’84 Holiday also available in Quick Play.
    • Replaces Nuketown ’84 during Season One holiday event.
  • Gunfight Maps (2v2)*
    • Coming to Gunfight mode at the start of Season One:
      • Game Show
      • ICBM
      • U-Bahn
      • KGB
  • Nuketown '84 (6v6)
    • Adjusted spawns to reduce spawning in longer lines of sight to reduce spawn-trapping.
    • Added spawns in and around mid-map to reduce spawn-trapping.

 

Game Modes

  • Gunfight*
    • Available at the start of Season One.
    • 2v2 showdowns. First duo to win six rounds wins the match.
    • Includes four new maps: Game Show, ICBM, U-Bahn, and KGB.
  • Prop Hunt*
    • Available at the start of Season One.
    • One team of Hunters scours the map for the other team disguised as Props throughout the environment.
    • Map list includes The Pines, Cartel, Checkmate, Moscow, Nuketown ’84 Holiday, and Garrison.
  • Hardpoint
    • Additional spawns added for all Hardpoint zones on Crossroads Strike.
    • Adjusted spawns for Hardpoint zone 2 on Moscow.
    • Addressed an issue where players could capture a Hardpoint outside of the yellow house on Nuketown ‘84.
  • Domination
    • Addressed an issue where zone borders would show as contested before the round started. 
    • Addressed an issue where the announcer would incorrectly state an “almost won” line to the losing team.
  • Free-For-All
    • Players will now join matches already in progress less frequently.
  • Search & Destroy
    • The bomb waypoint will now fade when in line of sight.
  • Control
    • Overtime Defense will now be given to the team that has fewer total deaths during the previous 4 rounds.
    • Removed several defender spawns that were too close to the A zone on Garrison.
  • VIP Escort
    • Addressed an issue where the VIP’s third-person model would not match their first-person view during Exfil. 
  • Fireteam
    • Addressed an issue where the Cruise Missile HUD effects would play while in the Fireteam Spawn overhead menu.
    • Addressed an issue where the Fireteam Spawn overhead HUD effects would be present during Best Play.
    • Fixed a rare crash in Fireteam: Dirty Bomb related to the Sentry Turret.
  • Custom Games
    • CDL Control
      • Reduced capture time from 60 seconds to 45 seconds.
      • Addressed an issue where the lives remaining UI would not properly display the correct number of lives.

 

Featured Playlists*

  • Raid the Mall
    • Available at the start of Season One. Includes a moshpit of 6v6 modes on Raid and The Pines.
  • Gunfight
    • Available at the start of Season One.
  • Prop Hunt
    • Available at the start of Season One.
  • Nuketown ’84 Holiday 24/7
    • Available at the start of Season One. Includes a moshpit of 6v6 modes on Nuketown ’84 Holiday.

 

Weapons 

  • New Weapons*
    • Mac-10 SMG available for free at Tier 15 in the Battle Pass System at the start of Season One.
    • Groza assault rifle available for free at Tier 31 in the Battle Pass System at the start of Season One.
  • Assault Rifles
    • AK-47 
      • Reduced headshot multiplier.
      • Reduced damage for 20" Spetsnaz RPK Barrel.
    • Krig 6
      • Reduced headshot multiplier.
    • FFAR 1 
      • Increased damage ranges.
      • Reduced recoil.
  • Submachine Guns
    • Milano 821
      • Increased effective damage ranges.
    • KSP 45 
      • Increased effective damage ranges.
    • Bullfrog 
      • Increased effective damage ranges.
  • Tactical Rifles
    • M16
      • Reduced maximum effective range.
      • Reduced fire rate.
    • Tactical Rifle Charlie
      • Reduced headshot multiplier.
      • Reduced maximum effective range.
      • Reduced fire rate.
      • Reduced damage for 19.8” Task Force Barrel.
    • Attachments
      • Adjusted Barrel attachments that improve fire rates for tactical rifles.
  • Light Machine Guns
    • M60
      • Increased ADS speed.
      • Increased weapon swap speeds.
  • Sniper Rifles
    • Sniper Rifle Charlie
      • Increased damage multiplier for upper chest to allow for a one-hit kill without attachments.
      • 22.6" Tiger Team Barrel will now increase one-hit kill zone to upper arms.
      • Recoil adjusted for higher shot power.
  • Pistols
    • Magnum
      • Increased effective damage ranges.
      • Increased fire rate.
  • Shotguns
    • Hauer 77 
      • Decreased damage ranges.
      • Decreased damage range for 25.2” Task Force Barrel.
    • Shotgun Bravo
      • Decreased damage ranges.
      • Decreased fire rate.
      • Decreased damage range for 24.8” Task Force Barrel.
    • Attachments
      • Adjusted Barrel attachments that improve fire rates for shotguns.
  • General
    • Reduced the amount of player knockback when being damaged by bullet weapons.

 

Perks

  • Flak Jacket
    • Reduced explosive damage mitigation.
  • Forward Intel
    • Increased viewable mini-map area.
  • Ninja
    • Removed protection from Field Mic detection.
  • Spycraft
    • Added full immunity to Field Mic detection.

 

Equipment

  • Frag Grenade
    • Slightly increased damage.
  • Molotov
    • Slightly increased damage. 
  • Stimshot
    • Reduced heal speed.

 

Field Upgrades

  • Field Mic
    • No longer detects users who are crouch-walking, ADS walking, or swimming. 
  • Gas Mine
    • Increased damage.
    • Removed detonation delay.
    • Reduced how much a player will be slowed when affected by the gas.

 

Scorestreaks 

  • H.A.R.P.
    • High-Altitude Reconnaissance Plane shows both enemy positions and their directions on the mini-map.
  • Cruise Missile
    • Addressed an issue where the Cruise Missile HUD effects would display after a Cruise Missile killcam. 
    • Addressed an issue where using a Cruise Missile from a Care Package could clear score earned toward the player’s equipped Cruise Missile Scorestreak. 
  • RC-XD
    • Addressed an issue that allowed the RC-XD to push teammates.

 

General 

  • Quick Play will now display the player’s last selected tab between Core and Hardcore by default.
  • Addressed an issue where Friendly Fire penalties would be applied for self-kills in Hardcore modes.
  • Addressed an issue where the camera could not access the entire map in Crossroads.

 

ZOMBIES

General

  • Added support for 2-player splitscreen.

 

Stability

  • Added various stability fixes.
  • Added stability improvements for Host Migration.

 

Weapons*

  • Mac-10
    • Mac-10 SMG added to Mystery Box with weapon rarity/attachment variations once owned.
  • Groza
    • Groza assault rifle added to Mystery Box with weapon rarity/attachment variations once owned.

 

Die Maschine

  • Support*
    • Cruise Missile
      • Cruise Missile added as new Support weapon starting in Season One.
  • Leaderboard*
    • “Die Maschine” leaderboard updated to start tracking Highest Round completed instead of Total Rounds completed.
  • Salvage Rewards
    • Refactored Round Milestone Salvage awards to ensure a more even distribution and higher amount awarded to all players.
  • Exfil
    • Addressed an issue that could prevent zombies from reaching the Exfil area fast enough to be cleared.
    • Addressed an issue that sometimes caused an excessive number of Megaton enemies to spawn during the Exfil event.
    • Addressed a rare issue that could cause the Megaton to become stuck outside of the map during the Exfil event.
    • Addressed an issue that allowed completing Exfil while in the Dark Aether in the "Die Maschine 20 Round" playlist.
  • Field Upgrades
    • Addressed an issue that could cause the player to lose charge on a Field Upgrade when swapping classes to one that had the same Field Upgrade equipped.
    • Addressed an issue where Field Upgrades that have an active duration were able to earn progress toward the next charge while still active.
  • Equipment
    • Addressed an issue that prevented the Cymbal Monkey from automatically being picked up and stacked if one was already in the player’s inventory.
  • Pack-a-Punch
    • Addressed a timing-specific issue that caused the Pack-A-Punch to become non-functional.
  • UI
    • Addressed an issue that could cause the "Swap and Attach" prompt to appear on weapon pickup prompts under specific circumstances.
  • General
    • Closed various map exploit areas.
    • Addressed an issue that could cause the left hand of a Dual Wield weapon from receiving Weapon Skill upgrades.
    • Addressed an issue that prevented players from Pinging the Mystery Box.
    • Addressed a rare issue that could prevent Plaguehounds from triggering their death visual effects.

 

Dead Ops Arcade 3

  • Gameplay
    • Added various enemy and weapon tuning.
    • Closed various map exploits.
  • Leaderboards*
    • Leaderboard stats reset for Solo/Duo/Trio/Quad (boss defeats, high score, high round) at the start of Season One to allow for a fresh start based on updated gameplay tuning.

 

Onslaught (PS4/PS5)

  • Gameplay
    • Increased early Surge spawn rates for a faster-paced experience.
    • Filling up the Surge meter now immediately clears the area.
  • Maps
    • The Pines*
      • Available in Onslaught at the start of Season One.
    • Nuketown '84
      • Added various exploit fixes.
  • Enemies
    • Addressed an issue that prevented Plaguehound toxic kills from contributing to Orb Power.
    • Addressed various pathing issues for the Megaton.
  • General
    • Addressed a rare issue that could cause Salvage to drop in Onslaught when using certain attachments.

 

PC

Stability

  • Added various stability fixes.
  • Addressed an issue that could cause the game to occasionally crash when quitting the game.

 

General

  • Updated recommended driver version for NVIDIA GPU to 457.30.
  • Updated recommended driver version for AMD GPU to 20.11.01.

 

WARZONE* (Update available 11PM PT Dec. 15)

Maps

  • Rebirth Island
    • An all-new Battle Royale experience for Warzone.
    • Intense, close-quarters action with a 40-player count and similar play style to Mini BR.
    • New Gulag available in traditional Battle Royale modes.
  • Verdansk 
    • New Gulag
      • Prepare to be dragged to an interrogation room, strapped to a chair, and thrown into an all-new arena: a makeshift replica of the original Nuketown map layout with both home interiors and backyard barricaded off, focusing the duel to a confined central arena. 

 

Events

  • Rebirth Island Seasonal Event 
    • 16 new challenges for those dropping into Rebirth Island for the first time to earn Calling Cards, Charms, Emblems, Stickers, a special “Noxious” LMG Blueprint and more, along with additional secrets to uncover!

 

Modes

  • Rebirth Island: Resurgence
    • Respawn every 30 seconds until the final circle, or the last squad is left standing. 
    • Killing an enemy provides you with extreme clarity on where the rest of that enemy team is located. 
    • The Gulag is closed during this event (likely for some deep fumigation).

 

Weapons

  • Black Ops Cold War weapons added: 
    • 6 Assault Rifles, including the new Groza AR in the Season One Battle Pass System
    • 6 Submachine Guns, including the new Mac-10 SMG in the Season One Battle Pass System
    • 4 Marksman (Tactical) Rifles 
    • 3 Light Machine Guns 
    • 3 Sniper Rifles 
    • 3 Pistols 
    • 2 Shotguns
    • 3 Launchers, including the M79 Special launcher
    • 1 Melee weapon

 

Operators

  • Stitch (Warsaw Pact)
    • Unlocked via Battle Pass Level 0. 
    • Legendary Operator Skin unlocked at Tier 100. 
  • Vargas (Warsaw Pact)
    • Black Ops Cold War Operator available in Warzone starting in Season One.
  • Song (NATO)
    • Black Ops Cold War Operator available in Warzone starting in Season One.

 

Vehicles

  • Attack Helicopter
    • Similar to the regular Helicopter but with one major exception: Mounted on both side rails is a belt-fed minigun that can be controlled by squad members. 
    • Available on both Verdansk and Rebirth Island at the start of Season One.

 

Progression

  • Career
    • Added new Career menu to track progression from Military Ranks to Season and Prestige Levels.
    • Progression menu removed from Barracks.
    • See Global section above for full Cross-Game Progression and Prestige details.
  • Gunsmith
    • Attachments unlocked for Black Ops Cold War weapons will be available through the Gunsmith, allowing players to modify weapons for use within Warzone.

 

Challenges

  • Daily Challenges 
    • Coming to Season One: Receive a set of 3 new Daily Challenges every day from across 3 categories: Reconnaissance, Combat, and Support.
    • Swap Challenges in and out to suit your play style and optimize your progression.
  • Warzone Missions
    • Mastery Challenges and Missions from previous seasons remain available.

 

General

  • Removed the Juggernaut reward from Subway and Stadium Easter Eggs. 
  • “Strange Magic” / “Time of the Season” Watch will no longer be visible through walls. 
  • Players will be longer be able to clip inside of Loadout packages. 
  • Added collision to Airport to prevent an exploit.
  • Addressed an issue where Park or Baker Operator Skin listings could show a repeating "Name" skin that could kick the player back to the menu when hovered over.
  • Addressed instances where War Tracks could continue to play when exiting vehicle. 

  

See you online.

- Treyarch and Raven Software

 

* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.

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