We hope everyone’s enjoying Season Two so far! In our latest updates since the season launched, we’ve addressed several stability issues in Outbreak, added Apocalypse to Prop Hunt, capped the Ray Gun’s splash damage to the player in Zombies, and more. See below for the full list of patch notes, and keep an eye on our Trello board for what else we’re currently tracking.
Double XP and Double Weapon XP has also arrived this weekend in Black Ops Cold War and Warzone through 10AM PT Monday! Get out there, get your hands on this season’s new weaponry, and unlock those levels and attachments twice as fast.
Here’s what’s new since the launch of Season Two:
- 2XP + 2WXP Weekend
- Double XP and Double Weapon XP now live in Black Ops Cold War and Warzone through 10AM PT Monday, March 1st.
- Addressed framerate performance issues on all platforms since Season Two launch.
- Addressed an issue that allowed players to stand outside of the intended play space outside of the basketball court.
- Addressed an issue that allowed players to capture the P3 Hardpoint zone outside of the boundary.
- Prop Hunt
- Added Prop Hunt to Featured Playlists (Feb. 25).
- Added Apocalypse to Prop Hunt map pool.
After Action Report
- Addressed an issue where both teams would display the same score in the After Action Report.
- Added the Outbreak Event tab to League Play.
- Added the Challenges tab to League Play.
- Re-enabled the Calling Cards tab in the Player Identity list in League Play.
- Addressed an issue where Tokens could not be redeemed from the League Play lobby.
- Addressed an issue with the Rank 1 emblem being present in multiple locations before a player had completed Placement Matches.
- Addressed stability issues related to Objectives, Hellhounds, Plaguehounds, Trials Machine, and Dragon Relic.
- Added various crash fixes.
- Addressed an issue that was resulting in lower-than-intended Outbreak Match bonus XP totals.
- Addressed various enemy pathing issues.
- Addressed an issue that caused a loss of functionality for the parachute after going down from a fall.
- Field Upgrades
- Addressed an issue where the Aether Shroud Field Upgrade could lose its initial full charge during the Retrieve Objective.
- Closed an exploit that allowed the Death Machine to be used indefinitely.
- Addressed a UI error that would appear when pinging the Trials Computer.
- Ray Gun
- Added a cap to the amount of splash damage the Ray Gun and other weapons can inflict on the player.
* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.