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Mar. 31, 2021 Patch Notes

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BRIEF NO: 0063

Mar. 25, 2021 Patch Notes

NOTES:

R1 Shadowhunter crossbow, Nuclear Apocalypse, Snipers Only Moshpit + a preview of next week’s mid-season update.

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BRIEF NO: 0062

Mar. 18, 2021 Patch Notes

NOTES:

Classic Stockpile and Knife Fight 3v3 debut, plus E-Tool tuning, new League Play maps, Combined Arms Moshpit, and more.

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BRIEF NO: 0061

Mar. 11, 2021 Patch Notes

NOTES:

St. Patrick’s Stockpile and the E-Tool are here!

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BRIEF NO: 0060

Mar. 8, 2021 Patch Notes

NOTES:

Hardcore Rapid Fire Moshpit, Outbreak stability improvements, Zombies Intel fix, Challenge updates, League Play fixes + more.

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BRIEF NO: 0059

Mar. 4, 2021 Patch Notes

NOTES:

Rapid Fire Moshpit and Dead Ops Arcade: First Person now live!

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BRIEF NO: 0058

Mar. 2, 2021 Patch Notes

NOTES:

New MP and Zombies updates, plus Rapid Fire Moshpit and Dead Ops Arcade First Person coming this week.

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BRIEF NO: 0056

Feb. 26 Patch Notes

NOTES:

Outbreak stability fixes, performance improvements, Apocalypse in Prop Hunt, and 2XP + 2WXP Weekend Begins

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BRIEF NO: 0055

Season Two Details + Patch Notes

NOTES:

Dive into everything Season Two has to offer, starting Feb. 25th.

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Mar. 18, 2021 Patch Notes

STOCKPILE + KNIFE FIGHT 3V3 NOW LIVE

Now that St. Patrick’s Day has come and gone, the classic Stockpile mode makes its debut today in Black Ops Cold War Multiplayer, along with the launch of Knife Fight 3v3 featuring rotating melee Blueprint loadouts in 3v3 Gunfight.

Combined Arms Moshpit also comes to Quick Play this week, offering a mix of 12v12 Hardpoint, Domination, and Assault modes on Crossroads, Armada, Miami, and Cartel. And for old-school fans, Throwback Moshpit returns in Core and Hardcore, featuring a mix of respawn modes on Express, Raid, and Nuketown ’84.

E-TOOL WEAPON TUNING

We’ve seen a lot of love for the new E-Tool melee weapon in Zombies since its release last week, and we’ve also heard some requests to give it a little extra TLC in Multiplayer. Today, that wish is granted.

With our latest update, the E-Tool has been upgraded from a 2-hit kill to a 1-hit kill in MP, and now boasts a faster melee swipe time and an increased boost to movement speed when equipped. Go forth and bonk heads to your heart’s content.

NEW LEAGUE PLAY MAPS

As Stage II of the CDL 2021 season kicks off today, we’re updating the map pool in League Play to keep things fresh. Apocalypse now replaces Crossroads Strike in the CDL Hardpoint map rotation, and Express joins the CDL Search and Destroy rotation to replace Garrison.

See below for the full list of what’s new today:

 

MULTIPLAYER

Weapons

  • E-Tool
    • Changed from 2-hit to 1-hit kill.
    • Reduced melee swipe time.
    • Slightly increased movement speed boost.

 

Modes

  • Stockpile
    • Eliminate enemies to pick up dog tags and deposit your stash at the objective to earn points for your team.
    • First team to reach the score limit wins.
  • Knife Fight 3v3
    • 3v3 Gunfight with rotating randomized loadouts featuring Blueprint versions of the Machete, Wakizashi, Sledgehammer, E-Tool, and Knife.
    • First team to win six rounds wins the match.
  • Combined Arms Moshpit
    • New Quick Play playlist featuring Combined Arms: Hardpoint, Combined Arms: Domination, and Combined Arms: Assault.

 

Featured Playlists

  • Stockpile [NEW]
  • Knife Fight 3v3 [NEW]
  • Throwback Moshpit (also available in Hardcore)
  • Gun Game
  • Nuketown 24/7
  • Gunfight
  • Face Off (also available in Hardcore)

 

LEAGUE PLAY

Modes/Maps

  • CDL Hardpoint
    • Added Apocalypse to CDL Hardpoint map rotation.
    • Removed Crossroads Strike from CDL Hardpoint map rotation.
  • CDL Search and Destroy
    • Added Express to CDL Search and Destroy map rotation.
    • Removed Garrison from CDL Search and Destroy map rotation.

 

ZOMBIES

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)

 

- Treyarch

* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.

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