BRIEF NO:

Mar. 31, 2021 Patch Notes

ACTIONS TAKEN:

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BRIEF NO: 0063

Mar. 25, 2021 Patch Notes

NOTES:

R1 Shadowhunter crossbow, Nuclear Apocalypse, Snipers Only Moshpit + a preview of next week’s mid-season update.

ACTIONS TAKEN:

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BRIEF NO: 0062

Mar. 18, 2021 Patch Notes

NOTES:

Classic Stockpile and Knife Fight 3v3 debut, plus E-Tool tuning, new League Play maps, Combined Arms Moshpit, and more.

ACTIONS TAKEN:

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BRIEF NO: 0061

Mar. 11, 2021 Patch Notes

NOTES:

St. Patrick’s Stockpile and the E-Tool are here!

ACTIONS TAKEN:

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BRIEF NO: 0060

Mar. 8, 2021 Patch Notes

NOTES:

Hardcore Rapid Fire Moshpit, Outbreak stability improvements, Zombies Intel fix, Challenge updates, League Play fixes + more.

ACTIONS TAKEN:

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BRIEF NO: 0059

Mar. 4, 2021 Patch Notes

NOTES:

Rapid Fire Moshpit and Dead Ops Arcade: First Person now live!

ACTIONS TAKEN:

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BRIEF NO: 0058

Mar. 2, 2021 Patch Notes

NOTES:

New MP and Zombies updates, plus Rapid Fire Moshpit and Dead Ops Arcade First Person coming this week.

ACTIONS TAKEN:

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BRIEF NO: 0056

Feb. 26 Patch Notes

NOTES:

Outbreak stability fixes, performance improvements, Apocalypse in Prop Hunt, and 2XP + 2WXP Weekend Begins

ACTIONS TAKEN:

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BRIEF NO: 0055

Season Two Details + Patch Notes

NOTES:

Dive into everything Season Two has to offer, starting Feb. 25th.

ACTIONS TAKEN:

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Mar. 4, 2021 Patch Notes

Rapid Fire Moshpit launches for the first time in Multiplayer today, along with the debut of Dead Ops Arcade: First Person in Public matches in Zombies! We’ve added new stability improvements in Outbreak, along with some UI adjustments, a fix for Frenzied Guard in Zombies, and more. Face Off is also moving to Quick Play to make some more room in the Featured Playlist menu in Season Two.

For all you adrenaline junkies looking to run-and-gun in MP this week, the new Rapid Fire Moshpit is definitely your tempo. Jump in and play a mix of respawn modes on our smallest, fastest maps with non-stop radar sweeps, Ghost Perk disabled, and shorter wait times between matches so the action never slows down.

We’ve also got an entirely new experience for Zombies fans with Dead Ops Arcade: First Person, now available in Featured Playlists for the first time! Squad up and face off against over 60 rounds of undead armies from throughout the history of Zombies, all completely in first-person.

As an added bonus, you’ll unlock tracks from Dead Ops Arcade 3’s original soundtrack to play in the Music Player as you progress further into the game! Grab your friends, shoot for the top of the leaderboards, and go rescue a chicken or two.

Here’s what’s new in today’s update:

 

MULTIPLAYER

Featured Playlists

  • Rapid Fire Moshpit [NEW]
    • Modes: TDM, Domination, Kill Confirmed, and Hardpoint.
    • Maps: Apocalypse, Nuketown ’84, Crossroads Strike, Raid, Express, Garrison.
    • Custom rules: Constant radar sweep throughout the match, Ghost Perk disabled, and shorter wait times between matches.
  • Gun Game
  • Apocalypse 24/7
  • Nuketown 24/7
  • Snipers Only Moshpit
  • Gunfight
  • Prop Hunt

 

UI

  • Addressed an issue where the Quick Play tab would sometimes overlap with the lobby button beneath it.
  • Addressed an issue where the Quick Play button and Select Map button could both show as highlighted.

 

ZOMBIES

Featured Playlists

  • Dead Ops Arcade: First Person [NEW]
  • Play Dead Ops Arcade 3 entirely in first-person perspective with up to 4 total players.
  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)

 

Outbreak

  • Stability
    • Added various stability fixes related to Objectives and vehicles.
  • Gameplay
    • Addressed an issue where the split version of the Megaton HVT could die without taking damage.
    • Addressed an issue where Megaton would not split after taking Shatter Blast explosive damage when its health was very low.
  • UI
    • Addressed an issue where the "Reward Available" UI would sometimes overlap with the Trial Timer on the HUD.
  • Field Upgrades
    • Addressed an issue that caused Plaguehounds to become invulnerable after they attacked a player using upgraded Frenzied Guard.

 

- Treyarch

* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.

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