BRIEF NO:

December 6th Patch Notes

ACTIONS TAKEN:

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DECLASSIFIED:

Signature

BRIEF NO: 0110

November 2nd Update

NOTES:

Hammer & Sickle Melee weapon, Onslaught on all platforms, 100 Percenter Challenges, new Prestige Shop content, new Zombies updates, and more.

ACTIONS TAKEN:

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BRIEF NO: 0108

Oct. 26, 2021 Patch Notes

NOTES:

Week Two of The Haunting limited-time event begins.

ACTIONS TAKEN:

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BRIEF NO: 0107

The Haunting Returns

NOTES:

Sink your teeth into Nuketown Halloween, Scream Deathmatch, Infected, Halloween Prop Hunt, Hallows’ Eve Outbreak, Halloween Zombies updates, and more.

ACTIONS TAKEN:

READ FULL DOCUMENT

BRIEF NO: 0104

Oct. 13 2021 Patch Notes

NOTES:

Gameplay improvements, Wonder Weapon upgrade details, Prestige Shop updates + more, plus a look at tomorrow’s new playlists.

ACTIONS TAKEN:

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BRIEF NO: 0103

Season Six Arrives Oct. 7

NOTES:

New MP maps, new weapons, the finale of Black Ops Cold War Zombies, Alex Mason’s return, and much more. It’s all here.

ACTIONS TAKEN:

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BRIEF NO: 0102

Sept. 30 Patch Notes

NOTES:

Get ready for Season Six on Oct. 7th!

ACTIONS TAKEN:

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BRIEF NO: 0101

The Numbers Event is Here

NOTES:

Complete all challenges in Black Ops Cold War or Warzone to unlock new rewards, including the latest melee weapon.

ACTIONS TAKEN:

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BRIEF NO: 0100

Sept. 16, 2021 Patch Notes

NOTES:

Nuketown 12v12, Demolition, Zoo 24/7, Gunfight Blueprints, and more.

ACTIONS TAKEN:

READ FULL DOCUMENT

Mar. 4, 2021 Patch Notes

Rapid Fire Moshpit launches for the first time in Multiplayer today, along with the debut of Dead Ops Arcade: First Person in Public matches in Zombies! We’ve added new stability improvements in Outbreak, along with some UI adjustments, a fix for Frenzied Guard in Zombies, and more. Face Off is also moving to Quick Play to make some more room in the Featured Playlist menu in Season Two.

For all you adrenaline junkies looking to run-and-gun in MP this week, the new Rapid Fire Moshpit is definitely your tempo. Jump in and play a mix of respawn modes on our smallest, fastest maps with non-stop radar sweeps, Ghost Perk disabled, and shorter wait times between matches so the action never slows down.

We’ve also got an entirely new experience for Zombies fans with Dead Ops Arcade: First Person, now available in Featured Playlists for the first time! Squad up and face off against over 60 rounds of undead armies from throughout the history of Zombies, all completely in first-person.

As an added bonus, you’ll unlock tracks from Dead Ops Arcade 3’s original soundtrack to play in the Music Player as you progress further into the game! Grab your friends, shoot for the top of the leaderboards, and go rescue a chicken or two.

Here’s what’s new in today’s update:

 

MULTIPLAYER

Featured Playlists

  • Rapid Fire Moshpit [NEW]
    • Modes: TDM, Domination, Kill Confirmed, and Hardpoint.
    • Maps: Apocalypse, Nuketown ’84, Crossroads Strike, Raid, Express, Garrison.
    • Custom rules: Constant radar sweep throughout the match, Ghost Perk disabled, and shorter wait times between matches.
  • Gun Game
  • Apocalypse 24/7
  • Nuketown 24/7
  • Snipers Only Moshpit
  • Gunfight
  • Prop Hunt

 

UI

  • Addressed an issue where the Quick Play tab would sometimes overlap with the lobby button beneath it.
  • Addressed an issue where the Quick Play button and Select Map button could both show as highlighted.

 

ZOMBIES

Featured Playlists

  • Dead Ops Arcade: First Person [NEW]
  • Play Dead Ops Arcade 3 entirely in first-person perspective with up to 4 total players.
  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)

 

Outbreak

  • Stability
    • Added various stability fixes related to Objectives and vehicles.
  • Gameplay
    • Addressed an issue where the split version of the Megaton HVT could die without taking damage.
    • Addressed an issue where Megaton would not split after taking Shatter Blast explosive damage when its health was very low.
  • UI
    • Addressed an issue where the "Reward Available" UI would sometimes overlap with the Trial Timer on the HUD.
  • Field Upgrades
    • Addressed an issue that caused Plaguehounds to become invulnerable after they attacked a player using upgraded Frenzied Guard.

 

- Treyarch

* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.

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