BRIEF NO:

The Numbers Event is Here

ACTIONS TAKEN:

READ FULL DOCUMENT

DECLASSIFIED:

Signature

BRIEF NO: 0100

Sept. 16, 2021 Patch Notes

NOTES:

Nuketown 12v12, Demolition, Zoo 24/7, Gunfight Blueprints, and more.

ACTIONS TAKEN:

READ FULL DOCUMENT

BRIEF NO: 0099

Sept. 10, 2021 Patch Notes

NOTES:

2XP + 2WXP Weekend begins, plus additional MP & Zombies updates and TEC-9 tuning.

ACTIONS TAKEN:

READ FULL DOCUMENT

BRIEF NO: 0098

Incoming: Season Five Reloaded

NOTES:

Get ready for Zoo and Demolition in MP, new ways to play every pillar of Zombies, new Prestige Shop rewards, The Numbers Event, a new Melee weapon, and more.

ACTIONS TAKEN:

READ FULL DOCUMENT

BRIEF NO: 0097

Season Five Reloaded Begins Sept. 9

NOTES:

Plus Season Five Moshpit, new Gunfight Tournament, new Throwback Moshpit, and 2XP Weekend incoming!

ACTIONS TAKEN:

READ FULL DOCUMENT

BRIEF NO: 0096

August 26, 2021 Patch Notes

NOTES:

Drive-In 24/7, Double Agent: Melee, Knife Fight 3v3, Zombies fixes, and more.

ACTIONS TAKEN:

READ FULL DOCUMENT

BRIEF NO: 0095

August 19, 2021 Patch Notes

NOTES:

Slums 24/7, Face Off Showroom 24/7, a new Gunfight Tournament, and more.

ACTIONS TAKEN:

READ FULL DOCUMENT

BRIEF NO: 0094

August 17, 2021 Patch Notes

NOTES:

Zombies updates, Double Agent stability improvements, Agency Suppressor tuning, and more.

ACTIONS TAKEN:

READ FULL DOCUMENT

BRIEF NO: 0093

Your Guide to Season Five

NOTES:

Five free maps, new weapons, new Battle Pass, Double Agent mode, plus all-new content in Zombies, Outbreak, Onslaught, and Dead Ops Arcade 3 incoming.

ACTIONS TAKEN:

READ FULL DOCUMENT

Mar. 4, 2021 Patch Notes

Rapid Fire Moshpit launches for the first time in Multiplayer today, along with the debut of Dead Ops Arcade: First Person in Public matches in Zombies! We’ve added new stability improvements in Outbreak, along with some UI adjustments, a fix for Frenzied Guard in Zombies, and more. Face Off is also moving to Quick Play to make some more room in the Featured Playlist menu in Season Two.

For all you adrenaline junkies looking to run-and-gun in MP this week, the new Rapid Fire Moshpit is definitely your tempo. Jump in and play a mix of respawn modes on our smallest, fastest maps with non-stop radar sweeps, Ghost Perk disabled, and shorter wait times between matches so the action never slows down.

We’ve also got an entirely new experience for Zombies fans with Dead Ops Arcade: First Person, now available in Featured Playlists for the first time! Squad up and face off against over 60 rounds of undead armies from throughout the history of Zombies, all completely in first-person.

As an added bonus, you’ll unlock tracks from Dead Ops Arcade 3’s original soundtrack to play in the Music Player as you progress further into the game! Grab your friends, shoot for the top of the leaderboards, and go rescue a chicken or two.

Here’s what’s new in today’s update:

 

MULTIPLAYER

Featured Playlists

  • Rapid Fire Moshpit [NEW]
    • Modes: TDM, Domination, Kill Confirmed, and Hardpoint.
    • Maps: Apocalypse, Nuketown ’84, Crossroads Strike, Raid, Express, Garrison.
    • Custom rules: Constant radar sweep throughout the match, Ghost Perk disabled, and shorter wait times between matches.
  • Gun Game
  • Apocalypse 24/7
  • Nuketown 24/7
  • Snipers Only Moshpit
  • Gunfight
  • Prop Hunt

 

UI

  • Addressed an issue where the Quick Play tab would sometimes overlap with the lobby button beneath it.
  • Addressed an issue where the Quick Play button and Select Map button could both show as highlighted.

 

ZOMBIES

Featured Playlists

  • Dead Ops Arcade: First Person [NEW]
  • Play Dead Ops Arcade 3 entirely in first-person perspective with up to 4 total players.
  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)

 

Outbreak

  • Stability
    • Added various stability fixes related to Objectives and vehicles.
  • Gameplay
    • Addressed an issue where the split version of the Megaton HVT could die without taking damage.
    • Addressed an issue where Megaton would not split after taking Shatter Blast explosive damage when its health was very low.
  • UI
    • Addressed an issue where the "Reward Available" UI would sometimes overlap with the Trial Timer on the HUD.
  • Field Upgrades
    • Addressed an issue that caused Plaguehounds to become invulnerable after they attacked a player using upgraded Frenzied Guard.

 

- Treyarch

* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.