BRIEF NO:

Sept. 16, 2021 Patch Notes

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BRIEF NO: 0099

Sept. 10, 2021 Patch Notes

NOTES:

2XP + 2WXP Weekend begins, plus additional MP & Zombies updates and TEC-9 tuning.

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BRIEF NO: 0098

Incoming: Season Five Reloaded

NOTES:

Get ready for Zoo and Demolition in MP, new ways to play every pillar of Zombies, new Prestige Shop rewards, The Numbers Event, a new Melee weapon, and more.

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BRIEF NO: 0097

Season Five Reloaded Begins Sept. 9

NOTES:

Plus Season Five Moshpit, new Gunfight Tournament, new Throwback Moshpit, and 2XP Weekend incoming!

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BRIEF NO: 0096

August 26, 2021 Patch Notes

NOTES:

Drive-In 24/7, Double Agent: Melee, Knife Fight 3v3, Zombies fixes, and more.

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BRIEF NO: 0095

August 19, 2021 Patch Notes

NOTES:

Slums 24/7, Face Off Showroom 24/7, a new Gunfight Tournament, and more.

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BRIEF NO: 0094

August 17, 2021 Patch Notes

NOTES:

Zombies updates, Double Agent stability improvements, Agency Suppressor tuning, and more.

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BRIEF NO: 0093

Your Guide to Season Five

NOTES:

Five free maps, new weapons, new Battle Pass, Double Agent mode, plus all-new content in Zombies, Outbreak, Onslaught, and Dead Ops Arcade 3 incoming.

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BRIEF NO: 0092

Season Five Begins August 12

NOTES:

An all-new season of Multiplayer, Zombies, and Warzone content drops next week!

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August 17, 2021 Patch Notes

ZOMBIES UPDATES, STABILITY FIXES + MORE

Today’s quick update brings some new stability improvements to Double Agent, gameplay updates and stability fixes for Zombies, plus more details on some quality-of-life updates introduced in our previous update (see below). These include the reduction of the LT53 Kazimir’s Salvage cost in Zombies, the ability to disable Pack-a-Punch camo application, and Custom Mod support for Launchers, Special weapons, and Melee weapons.

We’ve corrected one change that slipped through the cracks with last week’s round of weapon tuning: reducing the Bullet Velocity penalty on the Agency Suppressor attachment on assault rifles from -30% to -15%. That’s fixed today.

There’s also a little something we added to “Mauer der Toten” last week that still hasn’t been discovered. Nothing crazy! Just a bit of fun. Let us know on Twitter when you think you’ve found it.

THE MARSHAL DROPS TOMORROW

Ready for another new weapon in Season Five? How about a badass shotgun-pistol hybrid that can set your enemies on fire?

Starting tomorrow, you can get your hands on the new Marshal secondary weapon via in-game challenge or Store Bundle. We’ve been having a blast with this beauty in development, and it’s especially savage when dual-wielded in Zombies. Have fun!

Here’s what’s new since our previous update:

 

GLOBAL

Weapon Tuning

  • Assault Rifles (All)
    • Reduced Bullet Velocity penalty on Agency Suppressor attachment from -30% to -15%. 

 

Create-a-Class

  • Custom Mods
    • Full Custom Mod support added for Launchers, Special weapons, and Melee weapons. [August 12]

 

 

MULTIPLAYER

Stability

  • Double Agent
    • Fixed various stability issues encountered in Double Agent.

 

 

ZOMBIES

Stability

  • Fixed stability issues related to the Death Perception Perk, Outbreak World Events, Outbreak Jump Pads, and the Disciple enemy.

 

Outbreak

  • Gameplay
    • Added improvements to the triggering conditions for the Omega Helicopter.
    • Addressed an issue that prevented the player from receiving the correct amount of Salvage from the Omega Helicopter when Death Perception is equipped.
    • Addressed an issue that caused the Omega Helicopter to unintentionally spawn and activate on initial player spawn locations.
  • Objectives
    • Addressed an issue that prevented the Holdout Objective lighting from turning off after completing the Objective in Collateral.
    • Addressed an issue that prevented the Disciple's drain attack beam from appearing when used against Objective targets.

 

Equipment

  • LT53 Kazimir
    • Salvage cost reduced from 2,000 to 1,500. [August 12]
    • Addressed an issue that allowed duplication of the LT53 Kazimir.

 

Pack-a-Punch

  • Players can now prevent the application of Pack-a-Punch camos on weapons by using a melee attack on the Pack-a-Punch Machine before packing the weapon. [August 12]
    • Players can also lock in the Pack-a-Punch Tier I or Tier II camo by using a melee attack on the machine after packing the weapon to their preferred tier.

 

Accessibility

  • Added “Train Inbound” notification to subtitles when a train is approaching in “Mauer der Toten” for players with hearing loss. [August 12]

 

- Treyarch

* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.