

Sept. 10, 2021 Patch Notes
2XP + 2WXP WEEKEND NOW LIVE
We’re celebrating the launch of Season Five Reloaded with Double XP and Double Weapon XP this weekend in Black Ops Cold War and Warzone! Jump in and level up twice as fast, now live through 10AM PT Monday, September 13th.
We’ve also added some new stability fixes and gameplay improvements in MP and Zombies, as well as a further adjustment for the TEC-9 SMG that applies our recent damage reduction for the Full-Auto Repeater Muzzle at all ranges. If you’ve experienced some crashes in Demolition since the mode went live, those should also be fixed now for a smoother experience.
Read on below to see what’s new in today’s update:
GLOBAL
Weapons
- TEC-9 SMG
- Full-Auto Repeater Muzzle
- Addressed an issue where the Full-Auto Repeater Muzzle attachment’s damage reduction was not properly applied to shots fired outside of the initial damage range. Reduced damage now applies to all ranges.
- Full-Auto Repeater Muzzle
Personalization
- Added additional metadata to Calling Cards and Emblems.
MULTIPLAYER
Stability
- Added stability fixes for crashes in Demolition and Double Agent.
ZOMBIES
Stability
- Added stability fixes for an issue related to ranged zombie attacks.
Gameplay
- The player's weapon Pack-a-Punch level will now be taken into account when determining which weapon is used during Last Stand.
Round-Based Maps
- “Mauer Der Toten”
- Closed an exploit that could cause zombies to ignore the player.
Outbreak
- Gameplay
- Added Chalices to Outbreak as new potential rewards to instantly Pack-a-Punch your weapons. [Sept. 8]
- Armada
- Added a short depth delay before players bleed out when going down while in water.
Dead Ops Arcade 3
- Stability
- Added new stability improvements and exploit fixes.
- Gameplay
- Addressed an issue where the Mamaback was hoarding gold, preventing it from spawning as expected.
- Addressed another issue where a Wolf could kill the player with one attack.
- Removed unwanted latency that would occur during a Meatball split which might allow a Meatball to not be visible for 0.5 seconds.
- Treyarch
* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.